Treasure Chest Updates

Progress report: Uv mapping and texturing

I noticed when it came to Uv mapping that the more simple the model was, the easier the uv mapping would be. On one of my models, I’ve set it as the featured images I got pretty far into uv mapping. However as the digits on my computer’s clock turned to 2, I decided I…… Continue reading Progress report: Uv mapping and texturing

Treasure Chest Updates

Progress report: Pre-production, blocking and 3d modelling.

When it came to creating the treasure chest I figured pre-production and blocking to be quite easy to understand. All it took was creating two rectangular prisms that were equal in length and width. Eventually after half an hour I had the bottom base done. This can be seen below, as I select the lid…… Continue reading Progress report: Pre-production, blocking and 3d modelling.