3d animation · 3d Modelling Theory

Week 3: Lightning, Rendering and Compositing

 Lighting Lighting involves taking the model and applying a source of light to create realistic feel to it. This step should be done carefully as to avoid giving too much light source at the wrong time ruining the feel of the whole scene when animating. The same goes for giving too little light source. With…… Continue reading Week 3: Lightning, Rendering and Compositing

3d animation · 3d Modelling Theory

Week 2: UV Mapping, Texturing & Shaders, Rigging and Animation

This UV Mapping It is in basic terms placing a 2d image onto a 3d model. This is like template for where your digital skin, which is made from texturing and shaders, is placed. Retrieved from: http://lechuhu.com/files/tutorial_files/images/part_05/part_05_01.jpg However the process of flattening the 3d object to the 2d object is quite simple. It is the act…… Continue reading Week 2: UV Mapping, Texturing & Shaders, Rigging and Animation

3d animation · 3d Modelling Theory · Uncategorized

Week 1: Pre-Production and 3d modelling

Pre-Production Pre-production is the planning stage before actually doing anything on an animation project. It usually involves character concepts, story board, initial ideas & script. All these are steps that are taken in before any actual animation commences. The first step is to produce an idea, it is the concept which helps set what exactly…… Continue reading Week 1: Pre-Production and 3d modelling

Reflection for Creative Thinking

My Media Use and Identity

From a young age I found myself less exposed to technology, however media was a natural part of my life. It came mostly in the form of a newspaper. There were some forms of technology that gave me access to media, such as the television or computer. The smart phone back then was not as advanced…… Continue reading My Media Use and Identity