Reflection for Creative Thinking

Exploring the world of pixlpit

Pixlpit is an independent 3d animator who is skilfully creating a unique look with their animation, through the help of their custom made 3d models. https://www.youtube.com/watch?v=wog4Qp9zjrw This video above is an example of the process he takes to create the skeletal structure of his models and the overlaying skin. Making a unique skeletal structure allows for him to…… Continue reading Exploring the world of pixlpit

Uncategorized

Creative Media Curation

Below are pinterest boards curated to suit my animation needs. These separate boards allow me to reference and create more realistic feel to my works. https://au.pinterest.com/shortroundpanda/human-anatomy-references/ Human anatomy board focuses on how the human body looks. It contains references for both genders and the general body shapes of different beings. This collection of images support in…… Continue reading Creative Media Curation

Reflection for Creative Thinking

Future Predictions 2017-2027

Many trends come and go in society, however at times some trends can become a permanent part of culture. I consider 80s fashion becoming subculture, in similar pretence to what 40s clothing style, where now those who were the “dapper” kind of clothing are donned hipsters, are also now considered to be their own subculture.…… Continue reading Future Predictions 2017-2027

3d animation · 3d Modelling Theory

Week 3: Lightning, Rendering and Compositing

 Lighting Lighting involves taking the model and applying a source of light to create realistic feel to it. This step should be done carefully as to avoid giving too much light source at the wrong time ruining the feel of the whole scene when animating. The same goes for giving too little light source. With…… Continue reading Week 3: Lightning, Rendering and Compositing

3d animation · 3d Modelling Theory

Week 2: UV Mapping, Texturing & Shaders, Rigging and Animation

This UV Mapping It is in basic terms placing a 2d image onto a 3d model. This is like template for where your digital skin, which is made from texturing and shaders, is placed. Retrieved from: http://lechuhu.com/files/tutorial_files/images/part_05/part_05_01.jpg However the process of flattening the 3d object to the 2d object is quite simple. It is the act…… Continue reading Week 2: UV Mapping, Texturing & Shaders, Rigging and Animation

3d animation · 3d Modelling Theory · Uncategorized

Week 1: Pre-Production and 3d modelling

Pre-Production Pre-production is the planning stage before actually doing anything on an animation project. It usually involves character concepts, story board, initial ideas & script. All these are steps that are taken in before any actual animation commences. The first step is to produce an idea, it is the concept which helps set what exactly…… Continue reading Week 1: Pre-Production and 3d modelling