A cricket chirps in the distance, it high pitches bounce around to others surrounding it. Once there was only one in the dark night now came the chorus of high chirps. Various different chirps, each with their distinct difference, each one of those tiny distinct difference still held a large weight to them. Just like…… Continue reading Crickets
A starving artist, often a being that hungers for perfection within their pieces. Click the link, magical things await taken from: http://www.reactiongifs.com/wp-content/uploads/2013/03/magic.gif Yet there others who can appreciate the works you’ve created so far, the progress you’ve made. At times these people can be considered fans, other times just people who respect your general being…… Continue reading Starving Artist
Once upon a time there was a hermit crab, smol and elusive to the world. It drew from the misconception of the general public, that it’s kind were not very sociable creatures. So it spent it’s time curled up in it’s shell, occasionally popping out to grab some grub. A few days later it died.…… Continue reading The hermit crab and social media
Oh boy where do I begin? I found it quite easy to model when I started to design the ship. The initial idea was to create spaceship based on herbie. However I decided during the modelling process to base it more on old style convertibles. Another idiotic mistake I made was I forgot planar maps…… Continue reading Reflection
Rigging. A process that involves placing a rig between the two pieces that make up your treasure chest to make the lid talk. All jokes aside, rigging was quite easy to understand and eventually I had a treasure chest I could flip without it entirely un-attaching itself from the bottom. When it came to animation…… Continue reading The Final Stages
I noticed when it came to Uv mapping that the more simple the model was, the easier the uv mapping would be. On one of my models, I’ve set it as the featured images I got pretty far into uv mapping. However as the digits on my computer’s clock turned to 2, I decided I…… Continue reading Progress report: Uv mapping and texturing
When it came to creating the treasure chest I figured pre-production and blocking to be quite easy to understand. All it took was creating two rectangular prisms that were equal in length and width. Eventually after half an hour I had the bottom base done. This can be seen below, as I select the lid…… Continue reading Progress report: Pre-production, blocking and 3d modelling.